System design for the game Game DEVELOPMENT
The game universe, even if it is beautifully drawn and animated, is not enough to attract a lot of attention from users. It is important that gamers find it interesting to be in it, explore and develop their character. This is the part that game designers are responsible for.
They create the rules by which the virtual world will work and the characters will interact, set the ultimate goal and determine the options for solving in-game tasks. That is, the job of a game designer is to design the game experience.
There are several categories of game designers: Game Design
In this article, we’ll take a look at how systems design affects gameplay, and what the job of these professionals is.
What tasks does the system design of games solve Game Design
Each game project consists of interconnected systems with which the end user interacts, so the system game designer is an integral part of the game development team. He joins the project at the design stage in order to analyze the scope of work, set up platforms and set a development vector that will help create a really interesting product that is in demand on the market.
In the early stages of creating a game, the systems designer determines:
During main production, the systems game designer spends most of the time working with in-game metrics and interacting with the development team to create a fun gameplay experience.
For example, when creating the game Dying Light, which is known for its parkour mechanics, the system game designer was responsible for the height and range of jumps, and also decided which objects and in which parts of the location the character could grab onto.
Another good example is the implementation of the stealth mode in The Last of Us project, where the system designer determined how low the character could lean and what position he would take in order to calculate and create possible shelters from enemies on the locations.
Also, an important part of the work of a game game designer is to create additional in-game activities, such as mini-games, quests, tasks, and so on. They help dilute the main gameplay and give gamers the opportunity to get a new user experience.
Even though system design does not include the direct development of individual mechanics or the creation of animations, it has a global impact on the entire game project and largely determines its success after release.
At the last stages of development, the systems game designer integrates the game into a single mechanism and takes an active part in its testing.
Technology for game production Technologies
As part of system design, specialists determine the game engine on which the project will be developed. It should not only be suitable for the selected platforms, but also provide sufficient performance in accordance with the genre and mechanics.
There are several common options:
The choice of engine often depends on the technical features of the project.
System design for playing in AVADA MEDIA AVADA MEDIA
Game production is a multifaceted process that involves many different specialists. We, at AVADA MEDIA, will help you not only create a system design for your future project, but also select a team of experienced developers and implement a game of any complexity: from the formation of an idea to publication in application markets and further support.
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