3D characters are virtual creatures that inhabit the fictional worlds of computer games and movie universes. In addition, they are often used in business advertising, and with their charisma win whole armies of fans for brands.
Modeling a 3D character is a process in which technical precision and knowledge of anatomy intersect with the flight of the designer’s imagination. This combination allows you to create unique creatures with their own character, style and behavior.
2D are flat characters with only width and height, and for 3D models a third characteristic is added – depth. That is, three-dimensional images are three-dimensional, and they can be viewed from all sides.
The main advantages of 3D graphics:
The visual appeal of the character, his story, style, traits and moral principles are what the player identifies with during the game. Therefore, in game development, the development of heroes is one of the key moments and a lot of effort is put into it.
The character creation process is divided into several main stages. Let’s consider each of them in more detail.
Concept development
The concept is the foundation of the future project. At this stage, references are collected, ideas are put forward and preliminary sketches are created. As a result, the customer receives several options for how the character might look, and the “combat” option is approved with him.
When the image is approved, additional sketches are created, reflecting different variations in the character’s body position, his facial expressions, equipment, clothes, color palette and other nuances. Subsequently, these points also go through the stage of approval.
High-poly model sculpting
Then the designer “sculpts” the most detailed digital version of the character, in a hi-poly model – with the greatest detail. The fact is that in the subsequent stages it will be problematic to finalize the detailing, so everything needs to be taken care of now.
This is a laborious process that takes quite a long time. The timing depends on the complexity of the model.
Retopology
It is almost impossible to integrate a mesh with several million polygons into a game. This is due to the fact that such a model is difficult to force to respond quickly to any commands. Therefore, a retopology is done – that is, on the basis of the existing mesh, which we received at the previous stage, a new one is built, with a smaller number of polygons.
Scan
The 3D character consists of volumetric shapes, but the system does not know how to apply a flat texture to geometric objects. Therefore, at the next stage, the designer performs an unfolding – translates all the elements of the character into a plane. In this case, the greatest attention is paid to the area where the greatest detail is required – more space is allocated to such areas.
Character texturing
At this stage, the designer creates textures and applies them to the character model. There are two popular types of texturing:
Rigging and skinning a character
To give the character the ability to move correctly, he must be equipped with a musculoskeletal system. Therefore, at the final stage, the designer creates a skeleton and skins the finished 3D model to it. Depending on the complexity of the project, 20 to 100 bones may be required.
The process is quite laborious, since you need to correctly distribute the weight for each vertex of the character.
In order for the character to evoke the necessary emotions and be remembered, it is worth following some rules during the development of the model. Understanding them is important not only for the developer, but also for the customer involved in the approval process.
Rules:
AVADA MEDIA employs experienced 3D designers with extensive experience in character development for various games and animation videos.
We use modern technology to achieve flawless results. Write, and we will discuss the development of a future character for your project.
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